![]() This means the browser looks, feels, and behaves pretty much like Firefox on iOS-including tabbed browsing, history, private browsing, etc-making it much more like a regular brownser than the original. While the original app was a very simple single-page browser where you could paste a URL to load and test a WebXR experience, the latest version is a complete rewrite of the application which is now based on the Firefox iOS app. The app was essentially a stopgap for developers to be able to test WebXR experiences on iOS devices in lieu of the default iOS browser, Safari, which hadn’t implemented WebXR support.įast forward a few years-during which time the WebXR standard has been rapidly maturing and Apple hasn’t shown any interest in a Safari implementation-and Mozilla is forging ahead with a more robust version of the app which it calls WebXR Viewer 2.0. It was a simple developer-focused tool that implemented Apple’s ARKit tracking alongside an early version of the WebXR standard to support web-based AR and VR experiences that can run directly within a browser. Mozilla released its initial WebXR Viewer app on iOS back in 2017. ![]() ![]() Mozilla has released a major revamp of its WebXR Viewer app on iOS, bringing support for the latest version of the WebXR standard, which allows AR and VR experiences to run from the web on the iPhone and iPad.
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